Performance

GeForce 256 logo & Color box

WinFast GeForce 256 DDR Press Release
NVIDIA GeForce 256 GPU (Graphics Processing Unit) 
32MB high-speed DDR memory (nu på lager)
350MHz RAMDAC, up to 2048x1536 32-bit resolution
AGP 4X with Fast Write (30% faster transfer speed)
Transform, Lighting, Setup, Rendering Quad-Engine design
Dirvers optimized for Pentium III SSE™ and AMD 3D NOW™
OpenGL ICD and DirectX7.0 Support
DVD package
TV-Output, optional DVI connector for digital flat panel
Overclocking Utilities
The WinFast Geforce 256 DDR graphics accelerator is powered by a full set of innovative hardware designs from NVIDIA GeForce 256 GPU. The seamless pipeline architecture allows four 32-bit pixels to be processed in a single clock cycle, combining with Quad engine (integration of Transform, Lighting, Setup and Rendering engines) and super wide 256-bit internal bus bandwidth. By performing the DDR memory enhancement, the WinFast GeForce 256 DDR has achieved workstation-level graphics performance for high-end authoring applications under Windows NT; it is also perfect for demanding animation applications under Windows 95, 98 and 2000.

The robust & advanced hardware design enables the WinFast GeForce 256 DDR to display more complex, life-like realtime images for different types of visual computing applications such as 3D gaming, animation, high-end 3D authoring, high-resolution CAD design, e-commerce and business software packages. 

2D and 3D Features 
  • NVIDIA GeForce 256, 256-bit GPU 
  • Quad-Engine™ Design for complete 3D pipeline
    • Transform Engine
    • Lighting Engine
    • Setup Engine
    • Rendering Engine
  • 350 MHz RAMDAC support display resolution up to 2048x1536
  • 32-bit Z-buffer/stencil
  • Optimized for Direct3D acceleration with complete hardware support for DirectX 7 
  • Cube Environment Mapping 
  • Full OpenGL 1.2 ICD driver support. 
  • 32 bits true color texture mapping support.
  • Hardware Transform and Lighting 
  • Optional Digital Flat Panel interface with scaling and filtering for flat panels up to 1600x1200
  • TV-out support up to 800x600 resolution
  • Full PC99 and PC99a compliant
Driver support
  • Microsoft Windows 9x, Windows NT4.0, Windows 2000 driver support
  • Microsoft DirecX7.0 for Windows 9x/2000, OpenGL™ ICD for Windows 9x/2000/NT4.0
Video Acceleration
  • DVD and HDTV-ready motion compensation for MPEG-2 decoding 
  • DVD sub-picture alpha blended composting
  • Hardware YUV 4:2:2 and 4:2:0 color space conversion support
  • Multi-tap X and Y filtering 
  • 8:1 up and down scaling on video overlay
  • Industry's first 5-tap horizontal by 3-tap vertical video filtering
  • Supports planar YUV12 (4:2:0) to /from packed (4:2:2) conversion for software MPEG acceleration
  • Video acceleration for DirectShow™, MPEG-2 and MPEG-1
Drivers & Utilities 

WHQL-qualified drivers Optimized for Pentium III SSE™ and AMD 3D NOW™

With Leadtek's user-friendly Windows 9x Control Panel (WinFast Settings), you can adjust the gamma correction, Direct3D & OpenGL controls and fine tune performance with our Speed Runner utility (over-clocking tool)

 

Q & A 

Q: What is DDR memory ? How does it help increase the graphics performance ?
A: DDR (Double Data Rate) memory is embedded with the latest memory technology that doubles the frequency of data fetching. Traditionally, each memory cycle is triggered by either positive or negative edge of a clock. DDR technology enables both positive and negative edges of a clock to initiate the memory cycle, making the memory data bandwidth approximately twice as higher. 

By utilizing DDR memory in a graphics subsystem, the speed of buffering and texturing can be greatly increased to release the bottleneck between the graphics processor and the memory. In an advanced graphics subsystem such as WinFast GeForce 256, instead of using the PC's central processor, massive graphics computation takes place at the on-board GeForce 256 GPU and its memory buffer; freeing the bottleneck between the graphics processor and the memory gets particularly important in order to achieve higher performance.

Q: What is a GPU ?
A: GPU is an acronym for "graphics processing unit." A GPU is a single-chip processor with integrated transform, lighting, triangle setup/clipping and rendering engines that is capable of producing a minimum of 10 million polygons per second. The GPU brings a major discontinuity in performance and image fidelity, and will fundamentally change the PC industry forever. 3D applications will never be the same. 

Q: Will I see any difference in performance when GeForce 256 runs existing games ?
A: YES! Current games and applications will benefit from GeForce 256's higher fill rate, especially in resolutions 1024 x 768 and higher. 

Q: Is the performance of GeForce 256 very CPU-dependent ?
A: Not At All. GeForce 256 provides high-performance graphics with any CPU. In addition, GeForce 256's integrated transform and lighting engines allow developers to increase geometry complexity without the performance penalty. Developers can now take full advantage of the CPU horsepower to apply more realistic physics, artificial intelligence, and game play. 

Q: When will the first games that take advantage of T&L be available ?
A: We expect over 15 titles will be available by Christmas '99. Some of the titles include The Whole Experience, Shadow Man, Halo, Midnight GT, and Messiah...etc. 

Q: How difficult will it be for developers to take advantage of T&L ?
A: In fact, developers are already developing high-quality databases for cut shots and level transitions today. In addition, GeForce 256's performance will also be optimal for PlayStation2® developers to convert those assets over to the PC. 

Q: Can GeForce 256's integrated T&L engines be used with Microsoft® DirectX® 7 ?
A: Yes. The GeForce 256 and DirectX 7 were designed in conjunction so that maximum performance and compatibility could be achieved. 

Q: Is DX7 required to take advantage of GeForce 256's T&L engines ?
A: No. Hardware T&L can be used with OpenGL® or DirectX 7. 

Q: If the GeForce 256 offloads the host CPU from performing the T&L calculations, what will be left for the CPU ?
A: By offloading the T&L computations, the CPU will now have the bandwidth to dramatically improve the level of quality for physics, artificial intelligence and character animation. 

Q: Is texture compression supported ?
A: Yes. GeForce 256 supports all five formats of DX6 texture compression. 

Q: What kind of bump mapping does GeForce 256 support ?
A: GeForce 256 supports single-pass emboss and dot-product bump mapping. With its integrated T&L geometry power, GeForce 256 will enable much more realistic "bump" effects without sacrificing performance. 

Q: Which companies are developing games to take advantage of GeForce 256's transform and lighting engines and other advanced features ?
A: The companies doing development taking advantage of GeForce 256 GPU are as follows at this moment, and the number is still increasing. 

 
 3DO  989 Studios (Sony)  Acclaim  Accolade
 Activision  Attention to Detail  Blizzard Entertainment  Bullfrog
 Bungie  Cavedog Entertainment  Codemasters  Disney
 Eidos Interactive  Electronic Arts  Epic MegaGames  Gas Powered Games
 GT Interactive  Hasbro  Havas Interactive  id Software
 Interplay  LEGO Media  Lionhead Studios  LucasArts
 Microsoft Games  Monolith Productions  nfogrames  Nihilistic Software
 Origin  Planet Moon  Rage Software  Raven Software
 Ritual Entertainment  Sierra Studios  Surreal Software  Ubi Soft
 Valve      

Specifications

 
Graphics Controller
NVIDIA GeForce 256
Memory
32MB DDR RAM
Data Transfer Bandwidth
256-Bit
RAMDAC
Built-in 350MHz
Bus Type
AGP (4x/2x/1x) w/ Fast Writes (30% faster)
VGA Connector
DB-15 analog monitor connector
VESA DDC2B, DPMS, VBE 2.0/3.0
TV Output
S-Video
LCD Output - DVI Connector (Optional)
DDWG (Digital Display Working Group) compliant Digital LCD Flat Panel output for up to 1600x1200 resolution
Vertical Frequency
60Hz - 240Hz

Cube Environment Mapping
 
Example 1, No Cube Environment Example 1, With Cube Environment
WITHOUT cube environment mapping, the lighting effects on this car fall flat -- leaving the viewer disappointed. WITH cube envrironment mapping, the car reflects its environment just as a real car would. Not only in the glass, but in the wax job too!
 
Example 2, No Cube Environment Example 2, With Cube Environment
WITHOUT cube environment mapping, this firetruck looks like a toy ... But WITH cube environment mapping, it looks like the real thing -- screaming down the street, rushing to put out a fire.

 
"Intel has been working with NVIDIA to shape the future of PC platforms and provide new levels of intelligence and realism in simulations, entertainment and enhance Internet experiences. The Pentium III processor, when balanced with the next generation GPU architectures like NVIDIA's enables dramatically increased levels of life-like 3D graphics on Intel desktop platforms." "NVIDIA's GeForce 256 heralds a new era of ultra-realistic real-time graphics on standard personal computers. The combination of broad support for the features exposed by the Direct3D 7.0 API, blazingly fast performance, and consumer - friendly prices will enable software developers to realize their creative visions, and deliver exciting new entertainment experiences to Windows users everywhere." "With NVIDIA's new GeForce 256 GPU, a rebalancing of system resources occurs that radically changes the capabilities of the PC architecture. By enabling new levels of functionality to be off-loaded from the processor, software designers can now re-focus the power of the AMD Athlon processor on other areas such as artificial intelligence or the application of real-world physics."
 
— Pat Gelsinger
Vice President and General Manager
Desktop Products Group
Intel Corporation
— Kevin Bachus
Group Product Manager
DirectX
Microsoft Corporation 
— Dirk Meyer
Vice President of Engineering Computation Products Group
AMD Corporation

 

Transform and Lighting (T&L)
 
Example 3, No Transform Example 3, With Transform Example 3, More Transform
Original Sphere
(Without Transform)
Three times as many polygons (With Tranform)
Five times as many polygons (More Transform for realism)
Example 4, No Transform Example 4, With Transform
WITHOUT Transform
WITH Tranform
 
Example 5, No Transform & Lighting Example 5, With Transform & Lighting
WITHOUT Transform & Lighting WITH Transform & Lighting

Resolution/Refresh Rate Support

(32MB/64MB)
Resolution Color Refresh Rate
640x480 256/65K/16M 60 - 240
800x600 256/65K/16M 60 - 240
1024x768 256/65K 60 - 240
1024x768 16M 60 - 200
1152x864 256/65K 60 - 200
1152x864 16M 60 - 170
1280x960 256/65K 60 - 170
1280x960 16M 60 - 150
1280x1024 256/65K 60 - 170
1280x1024 16M 60 - 150
1600x900 256/65K 60 - 150
1600x900 16M 60 - 120
1600x1200 256/65K 60 - 120
1600x1200 16M 60 - 100
1920x1080 256/65K 60 - 100
1920x1080 16M 60 - 85
1920x1200 256/65K 60 - 100
1920x1200 16M 60 - 85
1920x1440 256/65K 60 - 85
1920x1440 16M 60 - 75
2048x1536 256/65K 60 - 75
2048x1536 256/65K 60
 
Bundled Software
  • MPEG-2 (DVD) Player (WinDVD) 
  • Colorific® (for fine-tuning color calibration)
  • 3Deep™ (for accurate adjustment of color matching between monitor and pritner)
  • WEB 3D from Asymetrix
  • WIRL from Platinum
  • VRCreator from Platinum
  • 3D/FX from Asymetrix
  • RealiMation STE (Demo) from Datapath
  • Microsoft Internet Explorer
  • Digital Video Producer from Asymetrix
  • VDOLive Video Player from VDOnet
Package Contents
  • WinFast 3D GeForce Graphics card
  • User’s Manual 
  • Driver and Utility CD
  • CD w/ Software DVD player
  • Bonus Pack CDs
  • TV-Out conversion Cable
  • S-Video Cable
  • RSA video cable

Copyright 1999 LeadTek


Senast ändrad: januari 30, 2000.